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Chalice Wizard

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Roles: Level Designer/Narrative Designer


Time: 5 week


Team Size: 2 Designers, 4  Artists, 3 Programmers


Genre:Platform,2.5D

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Software: Unity

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Year:2020
 

Chalice Wizard takes place in Egypt, 1350 B.C. You are a priest, sent in the upside-down pyramid of KEK tasked to conquer the chalice of Ra in order to stop the resurrection of the dead Pharaoh Akhenaton and his obscure god.

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This is  a 2.5 platformer game created with the in-house engine "TENGINE" in 4 weeks

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My roles

In my Venture as Co-designer i did the following tasks

  • Level design of the levels

  • Prototyping on unity

  • Building a Game Narrative

  • Promotional material

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Level Design

The game was a platformer that relied most on a “rocket jump” Mechanic, so I try to build a level with different heights and platforms in a way to limit and encourage the rocket jump in an optimal way.

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Level design

There is a learning curve between the 3 levels, made to introduce traps with a slower pace and let the player learn about them.

The process did go like that:2D version, the 3D version on unity for iteration, and the Maya version For engine.

The maya version remained to the artists to work on the textures and lightning of the level.

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Narrative Design

The game takes place under the reign of the pharaoh HoremHeb.

Several Priest is sent around the reign to eliminate the traces of the Mad Pharaoh Akhenaton.

The player is one of those priests in Charge to Reestablish the traditional religion, sent in the pyramid of KEK to eliminate the possibility of the resurrection of the mad pharaoh.

He needs to reach the deepest part of the pyramid and block the Chalice ritual that will let Akhenaton walk in this land again.

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Ancora 1

The narrative was mostly to let the artist take inspiration from it and develop assets according to the story.

There are details in the level and player character about the whole narrative written in a separate document!

Conclusion

Using a different engine from that one I usually use revealed to be an interesting challenge to approach,

The limitation was evident but we pulled off a fun game anyway!I learned the importance of organization and updates on work in this project!

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